Lessons learned while switching to Unity
Sharing my experience of going from a C++ environment to Unity and C#
View ArticleA paper on art direction
The "Art Direction" is basically a set of visual rules you decide to follow during all the creation process of your project.
View ArticleHandmade vs randomized level design in Epistory
The constant dilemma between more control (but time consuming) and more automatism (but never perfect) in Level Design, and how tools can help.
View ArticleFun with bones in Unity
Discovery of what unity can do in terms of jiggly bones and overriding animations.
View ArticleFluffy Friday #5
Bite sized news for small stuff. Today: Concepts Art and wallpapers to download!
View ArticleGoing to Gamescom 2015
Who will be at Gamescom 2015? We are! With a playable demo of Epistory!
View ArticleAutomating Action & Reaction
A tale of candy distribution. Follow me as I describe how we automate the reactions from player actions in Epistory.
View ArticleBreaking the cycle
We describe how we achieved the look of the ground tiles without compromising the art direction or re-doing all the textures.
View ArticleTrick or Treat! Halloween Update
Now on Mac and Linux! Discover the new Infinite Battle Arena mode :)
View ArticleThe Story Continues – Epistory Chapter Two now available
The 2nd Chapter of the game is now available on Steam. Discover new enemies, learn new magic and explore two brand new dungeons full of mystery. Be brave; for there is no turning back on the way to the...
View ArticleSneak peek of what’s to come
Some news about the next chapter. Voice over and gifs ensue.
View ArticleEpistory Arrives on Windows, Mac, Linux March. 30
It's time to announce a release date for Epistory - Typing Chronicles.
View Article5 Tips From Our First Exhibition at PAX South
Showcasing our game at PAX South was an amazing experience. Here’s a little debrief of the event and some useful tips for other indie devs.
View ArticleHow extra budget can increase your visual quality... and put you into troubles!
This article shows the difficulty of maintaining Art Direction consistency on a project when its scope and visual quality suddenly increase during production! First, we’ll explain the assets creation...
View ArticleFinding the Right Words
In Epistory, typing is the sole interaction the player has with the game. You get to type a lot of words, in fun, varied ways, so we end up with a lot of text content. We don’t just use random words,...
View ArticleWe’re Not Going To Tell You Epistory’s Secret
Epistory has a secret. Beneath the papery structures of its origami world, between the lines of fairy-tale narration which shape the player’s journey, and behind the surface plot of conquering writer’s...
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